Old Dominion: Tainted Heralds/Fallen Angels [Nov 2026]


Price:
Sale price$75.99

Description

Box Contents:

  • x3 Brute plastic miniatures (Dual Kit with Fallen Angels)
  • x3 Cavalry Bases and Stands
  • x2 Command Cards
  • x1 License Card.

Product Information:

  • Assembly: Required
  • Box size: 30x15x6cm; 410gr
  • Material: Plastic
  • Scale: 38mm.

Some of the greatest Heroes and Saints of the Dominion, collectively known as Heralds, were not buried in the grand mausoleums and sepulchers of their predecessors. Their treated remains were encased in stone and metal, becoming ornate statues that provided comfort and solace to their followers long after death. Hazlia’s Fall innervated their remains, but for centuries they remained trapped in the protective casings. Only an incredibly high concentration of Hazlia’s Dark Power can grant these forms mobility, coursing through their skeletal limbs as dark flame to move their heavy structures while softening the metal. On the battlefield, once exposed to enough power, their blows are unstoppable, their flesh impervious, and their effectiveness uncontested.

 

How they Play in First Blood: Vanguarding ahead of the forces of the Old Dominion, Fallen Angels deliver the first blow before the main battle lines clash. Once the chaos of battle erupts, these angelic emissaries serve as guardians for the characters of the Old Dominion.

How they Play in TLAOK: The Tainted Heralds advance ahead of your main battle lines to engage and outflank Enemy Regiments as they approach. Though highly maneuverable, they can suffer against early-game volley attacks, so they are best used conservatively. When commanding the Heralds, you must choose between committing them early and potentially giving up the opportunity to empower them through Heaven’s Descent, or holding them back just long enough for your main line to engage the enemy before unleashing their full potential. You can field them either as a Mainstay option for the Fallen Divinity or as a Restricted option for the Hierodeacon.

The Fallen Pantheon was not composed only of divinities. Countless angels, seraphs, cherubs, thorns, powers, and principalities were incarnated to serve their will and needs. Hundreds, perhaps thousands, of these were destroyed during the Fall, but a few proved more resilient. Individually named and revered, their shrines and statues became loci of power and belief, allowing them to retain a toehold in the Prime Domain after the Theomachy that culled the Pantheon immediately following the Fall. Awakened by the rituals of the ever faithful or commanded by their Fallen Divinities their heavy bodies can soar through the heavens, their memories of flight strong enough to overcome the laws of the world as they Herald the arrival of their Gods in a torrent of bloodshed and murder.



How they Play in First Blood: Heroes from before the Fall return in service of the Old Dominion once more. These animated simulacra are champions of the battlefield, mighty conquerors and defenders who siphon dark power to imbue their already potent combat capabilities.

How They Play in TLAOK: Heroes from before the Fall return to serve the Old Dominion once more. These animated simulacra are champions of the battlefield, mighty conquerors and defenders who siphon dark power to enhance their already potent combat capabilities. The Fallen Angels add a layer of versatility to Old Dominion armies that goes far beyond the maneuverability granted by Flying. Dark Awakening allows them to tailor their Special Rules to deliver a powerful strike against virtually any opponent. Particularly effective in the late game, when Power Tokens are plentiful, the Fallen Angels force players to find a careful balance: spend too much too early and risk limiting the army’s growth, or wait too long and risk being unable to unleash the Angels’ full power when it matters most.You can field them either as a Mainstay for the Theokrator or a Restricted option for the Strategos and Archimandrite.


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