Description
View the Player Pack for full rules, format, and procedures.
AOS SPEARHEAD - TORCHLIGHT August 15th
Tournament Organizer: Jaidyn Smith
Please read all tournament rules carefully. Email any questions to Office@torchlightgh.com
Rule of Thumb: Have fun! Please treat each other, staff members, and organizers with respect. While this is a competitive format with prizing, we are also here for a good time (and hopefully good stories).
Format: This will be a 3 game Spearhead Tournament with random pairings. Pairings will be run through Best Coast Pairings (BCP).
Schedule:
Round 1: 12:00pm - 2:00pm
Round 2: 2:15pm - 4:15pm
Dinner Break 4:15pm - 5:00pm
Round 3: 5:00pm - 7:00pm
Prizing: 7:00pm
Judging: There will be an active judging stance at this event. While the judge(s) will not be looking to intervene, they may step in to adjudicate disputes and help speed up rulings. Calling over a judge to help with a ruling is encouraged, and will not be held against anyone.
Dice: We ask that players use one type/colour of dice so that opponents and judges can clearly see what numbers are showing. If your dice has a symbol for 6 or 1, it must be consistent across all your dice (exception for Miracle dice, wound markers, etc.). Dice must be rolled in a location visible to your opponent.
Time Keeping: Tournament rounds will be 2 hours. If all Games are Finished before time, we'll advance to the next round.
Either player in a game may request to use a Chess Clock. The players need not agree on using the clock, if either player wishes to use one, it must be used.
If a judge calls for “Hard Dice Down”, the game immediately ends, and no further actions can be taken that result in a change in the game state. Players wilfully ignoring this have committed a foul and will be issued a Yellow, or Red, card with an appropriate penalty at the judge’s discretion. If this is of concern to you, we suggest playing on a clock to ensure a fair allotment of time.
Prizes:
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Prizing: No player can win more than one award
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Podium Placings: Prizing for all undefeated players split evenly. Determined by the greatest number of wins with Battle Points as the next placings metric.
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Best Appearance: Judge’s pick chosen from a combination of painting, display board, and theme.
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Random Draw: Random prize(s) for those who did not get another prize listed above
Army Selection:
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Any currently legal Spearhead.
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These will not change throughout the course of the tournament.
Hobbying: Torchlight is proud to be home to a great community of hobbyists. We encourage participants to play with the models they have worked on. Therefore, the following rules will apply.
Conversions: Converted or scratch-built models are admissible, provided they are similar in size and shape to the original (ie. a sword replacing a sword). All models MUST be on their intended base size. You can check base sizes by visiting GW's official webstore and searching for the model in question. If you have any questions regarding your models, please send pictures and details to Office@torchlightgh.com for approval.
3D Prints: Players are asked to have their army consisting of GW miniatures. 3D prints to replace bits, weapons, or have a unique alternate sculpt for a character or model here or there is admissible. An army composed of a large amount of 3D printed or 3rd party models is NOT ALLOWED.
Painting: Players are ASKED to have a GW 3-colour minimum (wash/shade does not count as a colour) on all their models. Models that are not fully painted can still be used. There will be a prize for Best Painted Army, voted on by Judges. Voting will occur at lunch, and the winner will be announced at the end of day.
Terrain: The boards will be a mix of Sand & Bone, City of Ash and Fire & Jade
Objectives:
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The battleplan being used for the battle will show or explain how objectives are placed. When measuring distance to and from objectives, always measure to and from the edge of the 40mm objective marker. If an objective is placed on the border between two territories, it is considered to be within both of them.
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After set-up is complete but before the first battle round begins, each player gains control of all objectives that are within 3” of any friendly models and more than 3” from all enemy models. In addition, at the end of each turn (after the battleshock phase), you must check to see if you have gained control of any objectives. To do so, you must count the control score of friendly models that are contesting each objective. You gain control of an objective if there are more friendly control score on the objective than enemy control score. Once you gain control of an objective, it remains under your control until your opponent gains control of it.
Army List Submissions:
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Lists submission is not required, though it is required that a player must use the same spearhead the entire day.
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An army that is found to be illegal during the tournament, over-in points, or otherwise misleading will be disqualified from the event - it is your responsibility to make sure your army is legal before you come to the event!
Round Scoring:
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Scoring: We will be using normal spearhead Scoring
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If 1 player forfeits without playing that player will receive 0 points and their opponent max VP
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Score fixing or any deliberate attempt to manipulate the Battle Points without playing a full game will result in a score of 0 for both players in that game with possible elimination from the tournament.
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The BCP app will be used to keep track of Battle Points and pairings.
Payment & Security
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