Description
DATE: MARCH 28, 2026
ENTRY COST: $30
PLAYER CAP: 16 (Subject to increase)
FORMAT: DECLASSIFIED 4 Round Tournament.
All teams are in play regardless of GW Classified rotation.
Games aim to be 120 minutes long from start to finish.
SCHEDULE:
09:00- Player Check-in
09:30-11:30 Game 1
11:30-12:30 Lunch Break & Paint Judging
12:30-14:30 Game 2
14:40-16:40 Game 3
16:50-18:50 Game 4
18:50-19:00 Closing Ceremonies and Prizing Award
22:00- Venue Closes
PRIZING: Tournament organizers will attempt to award no more than one prize per winner, however exceptions may occur. Prizes may be given out based on performance and random draws. Please note prizing sizes may change depending on attendance.
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PODIUM PRIZES: Only the top 2 players of the event may be awarded 1st and 2nd place.
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RANDOM TORCHLIGHT PRIZES: Players may be awarded prizes of store credit or product via random draw or special conditions met.
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BEST PAINTED: Players may submit their teams for judging during the lunch break. Models must be painted by the entrant only. A third party judge(s) may be brought in to determine the winner via their own personal metrics..
CHARLIE CHALLENGE PRIZE: Players have the option to register for and complete the event with the following condition(s) met for the chance to win a special prize: Play a Charlie Challenge Team for the event. View the CHARLIE CHALLENGE ELIGIBLE TEAMS.
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CHARLIE CHALLENGE PRIZES: The Top Performing Players who have not already received a prize may be awarded a Charlie Challenge Prize in the form of store credit or product.
BEST COAST PAIRINGS: This Tournament will use the website best coast pairings (LINK TBD, GOES HERE)
RULE OF THUMB: Try and have fun! ABOVE ALL ELSE: Please treat each other, staff members, and organizers with respect. While this is a competitive format with prizing, we are also here for a good time (and hopefully good stories).
JUDGING: While many rulings can be found online and within books, there will be an active judge at this event. While the judge(s) will not be looking to intervene, they may step in to adjudicate disputes and help speed up rulings. Calling over a judge to help with a ruling is encouraged, and will not be held against anyone. Judges' rulings are final and may not be appealed.
MAPS: May include but are not limited to: Volkus, Tomb World, Gallowdark
MISSION SELECTION: Missions may be drafted by the Tournament Organizer(s) out of the most recent edition of Approved Ops 2025.
TIMING: Once the round time is over, a Hard Dice Down policy will be enforced.
PODIUM PLACING: Prizing for 1st, and 2nd place may be awarded; additional prizes may be distributed depending on attendance. Places are determined by the greatest number of wins with Strength of Schedule as the next placings metric. Other tiebreakers may be used past that to determine rankings.
BEST PAINTED: Players may enter their model(s) for a painting prize during the lunch break. A judge(s) may decide a winner for "Best painted" and other creative prizes. Fully painted rosters are strongly encouraged but not required.
CONVERSION: ALL PROXY, COUNTS-AS, AND CONVERTED MODELS MUST BE APPROVED BY A TOURNAMENT ORGANIZER OR THEY MAY BE DEEMED INELIGIBLE FOR USE. Additionally, all models must be clearly identifiable as their respective characters. Proxies, conversions, and counts-as models are admissible, provided they are similar in size and shape to the original. All models MUST be on bases of their intended base size. Altered models and/or proxies may only incur disadvantages and may never be modeled for advantage.
PRINT AND PLAY POLICY: We allow the use of paper printed materials as long as they are accurate to the current state of the game.
PURPOSEFUL PLAY/PLAYING BY INTENT: Playing WITH your opponent is key to good sportsmanship and good gameplay, confirming with your opponents details of what is going on (e.g. what your cover line is) is essential. If at any point there is a disagreement about the board state (rules, distances etc), players are strongly encouraged to call a judge in to resolve the issue as soon as possible.
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