Hundred Kingdoms: Crusaders/Men-at-Arms [Jan, 2025]


Price:
Sale price$46.99

Description

Crusaders: 
The advent of the Archangels and the machinations of the hierarchy of the Theist Church have finally granted them the spiritual and temporal power to be able to call for a Crusade. Mobilizing the population and nobility on their behalf, the Theist Church has been  able to circumvent the ban on their mustering an army as the forces remain pledged and led by the Crusading Noble Lords, the Crusaders needing little further incentive than the promised heavenly reward to fall upon the enemies of the faith, their faith bolstering their every blow against the wicked and impure.     

HOW THEY PLAY:      

The Crusaders act as the Theist version of Men-at-Arms while better armed and zealously determined. If you're looking to build a formidable force led by Crusader Noble Lords and Theist Priests - the Crusaders will be instrumental as front line troops supported by Sicarii and Archangels and the Theist Priest's miraculous powers.

Men-at-Arms:
As time wore on and the Hundred Kingdoms prospered, the old fashioned feudal military service was slowly abandoned. The sergeants were tied to their land and the growing military needs of the empire could no longer be met by men who could not travel or establish long term garrisons, because they needed to tend to their fields. Scutage, payment to one’s lord in lieu of military service, became a norm and professional soldiers who fought for coin puickly emerged to fill the void. The old, landed gentry sought to differentiate themselves from these new arrivals and coined the term men-at-arms. Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services. While ranging from ragtag mercenary companies to the well trained and drilled household forces of the major noble houses, constant warfare weeds out the incompetent and duplicitous, making the men-at-arms the backbone of the Hundred Kingdoms war machine.    

HOW THEY PLAY:     

While ranging from ragtag mercenary companies to the well trained and drilled household forces of the major noble houses, constant warfare weeds out the incompetent and duplicitous, making the men-at-arms the backbone of the Hundred Kingdoms war machine. Readily available and reliable the Men-at-Arms act as your army's main battle line - while the more mobile or hard hitting parts of a 100K force encircle and outmaneuver the opponent.

12 plastic models per pack Includes Command expansion and regiment stands with 2 Command Cards.  (DUAL KIT with Men at Arms REMIX)

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